Otherwise, there is nothing of note on this floor. There is an adept-locked door to the northeast, with an unlocked chest and a couple food barrels behind it. Once the witch is defeated, Illia will speak to you and ask you to assist her in stopping her mother from becoming a hagraven. Upon entering, you will see a woman named Illia battling a witch in the second room. The first floor is the ruined entrance to the tower. As you approach, impaled goat heads and polished mammoth tusks betray the nature of the occupants inside. An arch leads into a courtyard with several flights of stairs leading up to the entrance. The tower itself is a dilapidated fort, with a large buttressed outer wall and a walkway along the top. As with the majority of the area in this part of Skyrim, there are numerous mountain flowers and many other plants that can be harvested for use in alchemy, both along the path and near the tower. The path leading from the road between Riften and Ivarstead is unmarked and difficult to spot, and is inhabited by many leveled animals. Arniel's Endeavor: Uncover an ancient Dwemer secret.Repentance: Help Illia prevent her mother Silvia from transforming into a hagraven.
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